CyberArt
An Eclectic Approach
by Asmita Duranjaya
(page
1, 2,
3, 4, 5,
6, 7, 8,
9, 10, 11,
12, 13)
3.
Overview CyberArt in virtual environments
We can differenciate between
3 categories of using SL for art purposes:
- loading up
photos of real-life artwork and applying it on prims as a substitute for
a canvas and hanging this canvas on a virtual wall in a virtually built
3D-gallery-building;
- experimenting with
your real life textures plus inworld tools to create a hybrid work and
- working completely
without real-life tools and with the tools Second Life offers exclusively.
I will now focus on some tools
in Second Life, which you can use in an artistic way and which
are different from tools in the physical world:
Virtual World |
Physical
World |
prim(s) as a
geometric shape |
picture carrier,
clay or othher physical materials |
combination
of prims |
Colors, effect
pastes and grounding |
sculpts as prims
with a special shape |
brush and easel |
Mesh-objects
either created inworld or uploaded from web-sources |
physical tools
like sponge, bristle, smudge block, erasers, spray etc. |
all these basic
elements can be controlled and manipulated on the base of menues |
scissor, glue
(collages) |
viewer, a 3D-browser,
which gives you access to the virtual world and all its possibilities
to manipulate and create |
handworker tools like nails and screwdriver for assemblages |
hardware, requirements
s. Second Life webpage |
linoleum for
lino-cuts |
Particles by
scripts |
wood for wood-cuts
or carving |
movement, animation
by scripts |
varnish |
machinima, inworld
video tools |
video camera
and software |
|