CyberArt
An Eclectic Approach (page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13) 1. Short History of CyberArt The 1980ies were the
boom-period of cyber, and artists, who before felt blamed to be related
to that term, felt now proud to be a part of this movement. => Movie_3 (Excerpt of Blame! by Tsutomu Nihei 1997) The genre has been enhanced by new influences, for example by steampunk, as it is developed by Gibson and Sterling in their collaborative novel The Difference Engine, and by fantasy-elements. => see more about Steampunk on my webpage: http://www.ulme-mini-verlag.de/steampunk/steampunk.htm . Another influence came from Bio-Punk,
where the changing of human life does not come from technological implants
and enhancements, but from genetic manipulation. => Movie_4 (Excerpt of Neuromancer - early but influential computer-game on Amiga) Its not for nothing, that the development of cyber-culture occurred parallely to the development of the computer. Starting with the first personal computers Atari and Amiga (1985) the hardware became increasingly powerful from year to year and from decade to decade and included the use of multimedia and the saving of artistic products on easily exchangeable media. |